All Classes and Interfaces
Class
Description
The animal super class.
The Animated Tile class.
The main class.
A class to store all the assets of the game.
A class to handle user's input.
All possible inputs/keybindings for the game.
All possible directions that Entity can move in.
A class to handle Entity in the game.
A class to load entities.
All the possible states of an entity.
The main game.
All possible game states.
The ghost class.
The interface for entity that is able to attack.
A class to handle keyboard input.
The class that holds properties of a key.
A class used to generate the level/world for the game.
The menu super class.
A class to handle minimap.
The game-over menu class.
The pause menu class.
The player class.
A class to handle drawing stuff to the screen.
The slime class.
A class to handle Sound.
A status menu class.
The text menu super class.
A class to handle loading texture.
The tile class.
A class to manage the tiles in the game.
A class to handle creating and managing a Window.
The zombie class.